Game Environment Design

From designing stunning open worlds to intricate interior architecture, our team of game environment designers create immersive art designs for video games. Over the years, we have handled many complicated projects, offering the best game environment design service to our clients.

Juego Studios is a top company that designs game environments for games of all genres. We maintain a unique aesthetic and style for all the environments we create, be it in 2D or 3D. The game environments we make act as a vital part of the gameplay thus creating a positive player experience.

OUR HOST OF GAME ENVIRONMENT DESIGN

SERVICES

game environment design services we provide you
game environment design services we provide you

Interactive Environments

Our artists create interactive environments with numerous touchpoints in line with the level design. Both the non-interactive and interactive scene elements are carefully crafted to provide a seamless experience to the final user.

game environment design services we provide you

Open-World Environments

Elaborate open worlds are the cornerstone of many top games. We have artists who collaboratively create game worlds of immense scale from ideation to designating multiple unique areas.

game environment design services we provide you

Props and Objects Design

To offer maximum immersion, props play a vital role. We design props that succinctly match the in-game environment and adhere to the chosen art style. Each prop asset is created by experienced artists.

game environment design services we provide you
Services offered by game environment design company
Services offered by game environment design company
Services offered by game environment design company

Concept Art

Prior to the commencement of the environment art production, our concept artists help develop the initial concepts to nail down a fitting art style. Our artists explore multiple interesting ideas and iterate them to formulate the ideal one.

Services offered by game environment design company

VR and AR Gaming Environments

VR and AR require specific design choices to be followed. We have artists specialized in the development of 3D environments for AR and VR that offer the maximum level of immersion.

Services offered by game environment design company

Procedural Environment Design

Our artists work in tandem with experienced developers to create procedurally generated game worlds. Each element of the game environment is the result of combining meticulously written code and carefully created art.

BRANDS We worked for

JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands
JuegoStudios Brands

Testimonials
What our clients say

OUR EXPERTISE IN GAME

ENVIRONMENT DESIGN

Realistic Art

01

We follow the nuances of realistic art, copying real-world features and illustrating them in different levels of detail. Be it terrain, landscapes, or cityscapes, our game environment artists are experts in all of them.

Stylized Art

02

Our artists have crafted numerous game environments in the stylized art styles, experimenting with color, form, and scene composition, to in turn produce quality output in line with industry standards and audience expectations.

Pixel Art

03

Pixel art is a timeless art style that utilizes a lower number of pixels as an intentional style choice. Our artists replicate the nuances of pixel art to create immersive game environments befitting the game’s theme, mood, and genre.

Low-Poly Art

04

We create low-poly game environments that stylistically and creatively incorporate a lower number of polygons into the game scenes. Our artists create indoor and outdoor settings of the maximum quality.

Minimalist Art

05

Minimalism is a rising and popular game environment style, in specific genres. Juego’s artists are adept at strategically using scene elements to devise simple but elegant in-game environments in both 2D and 3D.

Hand-Painted Art

06

We create game environment assets in the hand-painted art style, developing the textures and the look manually using the hand for a distinct and recognizable art style, unique to the particular game.

RECENT PROJECTS
WE HAVE COMPLETED

Team Icon

300+

Team

Team Icon

500+

Apps & Games

Team Icon

10+

Years in Market

Team Icon

200+

Clients

Technologies

The Technologies We Use For
GAME ENVIRONMENT DESIGN

  • Maya
  • Zbrush
  • Blender
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
  • Photoshop
  • 3D Coat
  • 3DX Max
  • Marmoset Toolbag
  • Keyshot
  • Quadspinner gaea
  • Unity
  • Unreal
  • Maya
  • Zbrush
  • Blender
  • Substance Painter
  • Substance Designer
  • Marvelous Designer
  • Photoshop
  • 3D Coat
  • 3DX Max
  • Marmoset Toolbag
  • Keyshot
  • Quadspinner gaea
  • Unity
  • Unreal
OUR ENVIRONMENT DESIGN

PROCESS

Game environment design process we follow

1

Research and Ideation

Our team conducts research about the projects based on the ideas shared with us. We look into reference materials from diverse sources to help us gauge how best to illustrate the artistic ideas the client has.

2

Concept Art

Juego’s concept artists develop the initial ideas for all the environments that are to be used in the game. The team collaborates with the designers to capture the right mood and atmosphere of each in-game environment.

3

Asset Creation

We create the entire host of assets per the production pipeline. Each asset is checked for adherence to quality metrics and aptness with the documentation. All assets are reviewed by an experienced art director.

4

Iteration and Polishing

The asset is subjected to iterations to further enhance the quality standard. Different elements in the environment design are polished to improve the entire look. Our team looks into each aspect of the design.

5

Optimization

The environment assets are then optimized further for seamless integration into the game. The right ratios, sizes, file formats, etc., are adhered to, and further collaboration is initiated by the developers and artists if required.

6

Final Review and Delivery

Our team conducts one final review to ensure all the environmental assets are in line with the quality requirements. After the analysis, the final output is delivered to the client and integrated into the game engines if required.

1

Research and Ideation

Our team conducts research about the projects based on the ideas shared with us. We look into reference materials from diverse sources to help us gauge how best to illustrate the artistic ideas the client has.

2

Concept Art

Juego’s concept artists develop the initial ideas for all the environments that are to be used in the game. The team collaborates with the designers to capture the right mood and atmosphere of each in-game environment.

3

Asset Creation

We create the entire host of assets per the production pipeline. Each asset is checked for adherence to quality metrics and aptness with the documentation. All assets are reviewed by an experienced art director.

4

Iteration and Polishing

The asset is subjected to iterations to further enhance the quality standard. Different elements in the environment design are polished to improve the entire look. Our team looks into each aspect of the design.

5

Optimization

The environment assets are then optimized further for seamless integration into the game. The right ratios, sizes, file formats, etc., are adhered to, and further collaboration is initiated by the developers and artists if required.

6

Final Review and Delivery

Our team conducts one final review to ensure all the environmental assets are in line with the quality requirements. After the analysis, the final output is delivered to the client and integrated into the game engines if required.

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